


Combined with the Cryo Turret and the beefier Blighted Turret - which inflicts the poison-like toxic effect on foes - I imagine the Technomncer could be a great crowd controller while also keeping HP topped up.ģ5 Images For me, though, the Technomancer feels more like a headline act when it’s an all-out damage dealer. Fixing Wave is an ability that not only heals you and your turret children, but all players in the squad, too. Despite only having spent an hour with it, I can already see the class’s potential in a support role. People Can Fly’s designers promise that the flexibility of Outriders’ skill tree means that the Technomancer need not remain a glass cannon its entire life that set up is just the base from which you build. There’s a real satisfaction in using a Cryo Turret or Cold Snap - an area-of-effect ability that freezes enemies surrounding you - when you’re moments from death, and then dropping a Pain Launcher to obliterate everyone around you and fully restore your health bar. That system means big combos result in huge health top-ups. Unlike the Trickster and Devastator, who must be up close to benefit from health leeching, the Technomancer is pretty forgiving when it comes to self-maintenance.

To help out, any damage inflicted - be that with weapons or gadgets - heals the Technomancer, regardless of distance to target. As the squishiest of the four classes, the Technomancer relies more on cover and letting its deployables do a lot of the dirty work. In direct opposition to the damage the Technomancer puts out are its defences the class is basically wrapped in tin-foil rather than armour. You can probably already see how those abilities fit together.
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Its initial trio of summonable gadgets are a good taster platter from the class’s full menu: the Scrapnel is a bowling-ball sized proximity mine that’s thrown like a grenade the Cryo Turret automatically freezes enemies, slowing them down and opening them up for easy headshots and the Pain Launcher is a missile battery that obliterates an area with a barrage of explosives. Play The Technomancer is much less direct than its sibling classes, as most of its abilities are deployables.
